Daily Sculpt - Week 1 Recap

Hi guys,

Its been one week since I started doing a daily sculpt. Pushing myself to do this everyday in order to get better as an artist and so far that has definitely been happening. In this short time I have already picked up a number of new skills and just more general knowledge about the features of zbrush. 

Though when I began, I was not going to require myself to texture and render each day as part of it, but that too has been happening and has been rewarded. Throughout this, I have had two images that are among my best. That alone has started to make this worth it. So here are the first seven and will post more updates as they happen.

7. Robot Clown

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6.  Alien Fighter Pilot

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5. Reptile Creature

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4. Hand and Orb Statue

3. Decorative Skull

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2. Wood Carving

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1. Character Face

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New Creature In Progress

Started a new creature sculpt today. Definitely going in a much darker route than my past project with some sort of demon looking creature. Still a lot of forms to workout as well as an overall look and feeling to the creature. Check back for more!

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Pharaoh 2518

Just finished up a new character bust titled Pharaoh 2518. After reading an interview with Keos Masons on artstation, I felt inspired and wanted to try out a few techniques they outlined in their tutorial. Ultimately I landed on this concept which I eventually textured in substance painter and rendered in marmoset toolbag. I was mildly inspired by the robot geisha from Ghost In The Shell (though I have never actually seen the movie) and combining that with a futuristic take on a Pharaoh look. Overall I am pretty happy with how this turned out.

I have recently been interested in how artist have taken their 3d sculpts into the physical world through 3d printing, resin casting, and painting. So I decided that this is something I would attempt with this piece. I had experience 3d printing while in school but no longer have a 3d printer so will be using Shapeways to print it. It will be about 3 inches tall to keep the costs relatively low for this first attempt. I will be sure to post more about the casting process and experience once I receive the print.

 

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Robotic Creature WIP

The last few days, I have been trying out some new techniques in Zbrush for pseudo hard surface sculpting. So far I feel like I have been getting the hang of this and achieving a style I am looking for. Planning on taking this one to completion with materials and a proper render, stay tuned for more.

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